Patch and Quick Layer Cycling Walkthrough
Performed a quick patch before heading out fixing the character layering system. You can now create layered characters from a custom screen (such as a character creation screen)
Create the character, create the layers you want (skin, hair, clothes, ect) and upload assets to that layer to cycle through.
Then, create number variables corresponding to those layers (skinIndex, hairIndex, ect).
Then, from your custom screen, add a character element, select your character, the default expression, then make your variables to the layers in the drop down below (skin to skinIndex, hair to hairIndex)
Next, create a one or two buttons (one for forward and one for backwards) and select the Cycle Layer Assets action.
Now, select the character, the layer this will cycle through, the variable it will index through, and the direction.
Now, in a scene, you can show a screen or use a button to go to a screen (or just go straight there from new game on the title menu) and go to your custom character screen and cycle through layers to create a character. Make sure you add a button to either go to the previous screen or start a new game and when you show a character, their look will reflect the layers chosen!
Now I'm done for real until the weekend! lol Enjoy, everyone!
Get Flourish Visual Novel Engine
Flourish Visual Novel Engine
Visual coding visual novel engine, aim at those who don't code
Status | Released |
Category | Tool |
Author | okiguessinfo |
Genre | Role Playing, Visual Novel |
Tags | 2D, Game engine |
More posts
- Holiday - No Computer Access1 day ago
- Stacked Commands Bug Fixes2 days ago
- Experimental Build - Command Stacking2 days ago
- Major UI/UX Refactor2 days ago
- Sound Effects Bug Fix3 days ago
- Comments, Suggestions, Bug Reports3 days ago
- Tutorials to Come - May Be a few days3 days ago
- Bug fixes + New Commands4 days ago
- Executable finished4 days ago
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